Monster of the Month: Clocktopus
A whirring of gears and clicking the cogs accompanies this massive multi-armed machine. Its brass body is dotted with corrosion.
N Huge construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +1
AC 21, touch 9, flat-footed 20 (+1 Dex, +13 natural, –2 size)
hp 111 (13d10+40)
Fort +4, Ref +5, Will +5
DR 10/adamantine; Immune construct traits; SR 16
Defensive Abilities ink cloud (30-foot-radius sphere)
Speed 30 ft., swim 30 ft., jet 100 ft.
Melee bite +22 (1d10+11), 8 tentacles +22 (1d8+5 plus grab)
Space 15 ft.; Reach 15 ft. (30 ft. with tentacles)
Special Attacks constrict (tentacle, 1d8+5)
Str 32, Dex 13, Con ‒, Int ‒, Wis 12, Cha 1
Base Atk +13; CMB +26 (+30 grapple); CMD 37 (can’t be tripped)
Feats Multiattack B
Skills Stealth +3; Racial Modifiers +10 Stealth
Languages Common (cannot speak)
SQ compression, collapse body
Environment any aquatic
Collapse Body (Ex) The clocktopus can use its compression ability to hide in a space that would not normally fit a creature of its size. The clocktopus ignores its -8 size penalty to Stealth checks while compressed. While its body is collapsed, the clocktopus’ reach is reduced to 5 ft. (10 ft. with tentacles).
The creation of a trio of eccentric wizards, the clocktopus was designed to defend their private sanctuary from aquatic threats.
Despite its massive size and bulk, a clocktopus can swim with ease. The central body of the clocktopus is hollow and the outer shell is designed to fold inward, allowing the construct to contract its body to a fraction of its normal size.
The body of a clocktopus is crafted from thousands of gears and cogs. Most of the parts are crafted from brass, treated with tin to survive immersion in saltwater. As much of its body is empty, a clocktopus weighs only 2000 pounds.
CL 16th; Price 44,000 gp
Requirements Craft Construct, animate object, telekinesis, creator must be caster level 16th; Skill Craft (clocks) DC 20; Cost 22,000 gp