Monster of the Month: Bag of Experience
The massive canvas sack moves under its own power, shifting and undulating with the sound of rough cloth brushing against cloth
Bag of Experience CR 7
N Huge construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +1
AC 18, touch 6, flat-footed 18 (+12 natural armour, -2 Dex, -2 size)
hp 85 (10d10+40)
Fort +3, Ref +3, Will +4
Defensive Abilities amorphous; DR 15/piercing or slashing; Immune construct traits
Speed 30 ft.
Melee 2 slams +23 (1d6+11 plus energy drain)
Space 15 ft.; Reach 15 ft.
Special Attacks energy drain (1 level, DC 20)
Str 33, Dex 6, Con -, Int 4, Wis 13, Cha 10
Base Atk +10; CMB +23 (+25 bull rush); CMD 31 (33 vs. bull rush)
Feats Awesome Blow, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack
Skills Climb+16, Intimidate +5
SQ death throes
Death Throes (Su) A bag of experience explodes when destroyed, releasing a wave of life experience. All creatures within 30 feet are subject to a restoration spell (DC 14 Will negates).The save DC is Charisma-based.
Created as a repository of life force, a poor wizard’s phylactery, a bag of experience is used as a place to store memories and life experiences. Occasionally, after absorbing enough life energy or a particularly intense memory, a bag or experience will gain sentience and begin absorbing energy and memories on its own. It quickly gains in size and power as it almost mindlessly rampages with a mad desire to collect experience.
A Bag of Experience requires a well crafted cloth bag worth no less than 10 gp. These are often made of silk or satin but a simple hemp bag will serve so long as the crafter overpays.
Bag of Experience
CL 10th; Price 1000 gp
Requirements Craft Construct, Craft Wondrous Item, modify memory, creator must be caster level 10th, creator must be horribly and painfully killed by the bag; Skill Craft (bags and sacks) DC 15; Cost 500 gp