Glancing Blow

An option for games where accuracy and regular damage is desired. This is useful for campaigns with a heroic tone, where the PCs should be more effective. It’s also useful when regularly facing large numbers of lower level opponents, allowing the PCs to injure opponents more easily (possibly while also increasing their opponent’s chances of inflicting minor damage).

If you attack a creature but fail to penetrate its defences, your attack still deals minor damage as it soundly strikes armour or thick hide. WHen you attack with a melee or ranged weapon and your attack roll misses by 4 or less, you have landed a glancing blow and deal bludgeoning damage equal to the ability score modifier used in the attack. A glancing blow does not count as a hit for any abilities or powers that trigger on a hit. A cantrip can also land s glancing blow if you add an ability score modifier to damage rolls.

If your attack misses by 5 or more you completely fail to hit the target. If your attack would miss the target because they are behind cover or for similar reasons then you do not land a glancing blow.

 

Wound Points and Hit Points

This rules option divides your health into the physical (wound points) and abstract (hit points). Wound points represent fitness and durability while hit points represent energy used to avoid blows, skill at deflecting strikes, and even luck.
At 1st level you begin with wound points equal to your Constitution score. At higher levels your wound points increase by an amount equal to your Constitution modifier (minimum 0). Your 1st level hit points are equal to what you would normally gain after 1st level. You do not add your Constitution modifier to your hit points.

Becoming Wounded and Dying

When you take damage you lose hit points first. When you are out of hit points you begin to lose wound points. At your DM’s  discretion, certain attacks might bypass hitpoints and deal damage directly to wound points, such as being attacked while helpless.

When your wound points drop below half you become wounded. While wounded, any time you take an action you lose a wound point and must make a DC 10 Constitution saving throw or fall unconscious. You can repeat the saving throw each round to try and regain consciousness.

When you are reduced to 0 wound points you fall unconscious. When you start your turn with 0 wound points you need to make a death saving throw each round until you become stable.

Instant Death

When at attack reduces you to 0 wound points and there is damage remaining, you die if the damage exceeds your wound point maximum.

Healing Wound Points

You cannot regain hit points while unconscious from wound point damage. While wounded, you cannot regain hit points by spending hit dice or taking short or long rests.

Healing can can either restore your hit points or wound points, chosen at the time of healing. Hit points are regained normally but you heal 1 wound point for each dice being rolled (for static healing, you regain 1 wound point for every 10 hit points that would be healed).

 

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