Monster of the Month: Soul Devourer
A phantasmal creature of the ethereal plane, soul devourers are not undead creature but their predator. It roams the mist-like world of dead, preying on the spirits of the recently departed.
Unnatural Hunters. Soul devourers look vaguely humanoid from the waist up, save its second set of arms and long neck. It hunts by grabbing onto prey with its long claw-like pincers and positioning them so it can hold its mouth of the victim’s, sucking the life energy out of the captive. Soul devourers stalks ghosts and preys on specters, drawing what remains of their life force into itself. They are not overtly evil, simply heartless and simple hunters.
Haunting the Dead. Found near civilization, soul devourers lurk by places undead are commonly found, such as graveyards, battlefields, hospices, or temples. They they remain invisible, feasting on the souls of the recently dead before they can fully move to the afterlife. When it cannot find adequate prey, a soul devourer will sometimes attacks the living, drawing fresh souls directly from their bodies.
Large aberration, neutral
Armour Class 15
Hit Points 153 (18d10+3)
Speed Fly 40 ft.
Str 19 (+4) Dex 12 (+1) Con 16 (+3) Int 7 (-2) Wis 10 (+0) Cha 8 (-1)
Damage Reduction cold; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic
Skills Perception +4, Stealth +5
Senses Darkvision, passive Perception 14
Languages Abyssal, Infernal, telepathy 100 ft.
Challenge 10 (5,900 XP)
Multiple Limbs. If the soul devourer starts its turn grappling a creature it can use devourer soul on that creature as a bonus action.
Incorporeal Movement. The soul devourer can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Multiattack. The soul devourer makes four attacks: two with its pincers and two with its claws.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) bludgeoning damage.
Pincer. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12+4) bludgeoning damage. The target is grappled (escape DC 17) if it is a large or smaller creature and the soul devourer doesn’t have two other creatures grappled.
Devour Soul. One creature grappled by the soul devourer must succeed on a DC 16 Constitution saving throw or take 14 (4d6) necrotic damage. The target’s maximum hit point total is reduced by an amount equal to the damage taken. The target dies if this effect reduces its hit point maximum to 0. This reduction lasts until the soul devourer is slain and the target takes a long rest.
Etherealness. The soul devourer exists on the Ethereal Plane. It is visible on the Material Plane while it is on the Border Ethereal, but it cannot normally be affected by anything on the Material Plane.
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