One accessory I’ve found incredibly handy for tabletop roleplaying games is condition cards. The Dungeon Master might have a screen with all the pertinent information available, but the players have to rely on notes or the rulebooks, and flipping through on a regular basis can be annoying. And if the DM doesn’t want the screen separating them from the players, or is using a screen that doesn’t spent valuable space listing conditions, they might also rely on the books.
The simple solution: cards. Easily printed and distributed to players when a condition strikes. Or, if playing an online game, easily pulled up in a tab to reference during play.
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Last updated January 3rd, 2016
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