Bands of the Tiger
These metal rings are made of solid bronze, and appear worn, dented, and scuffed. The rings are unconnected, but when the wearer makes a fist the rings draw together, acting as a solid piece of metal. The rings are crafted in sets of four, but paired sets eight rings also exist.
While wearing these rings you gain a +1 bonus to attack and damage rolls with unarmed strikes using that fist, and your unarmed strike is considered magical. In addition, that unarmed strike uses a d4 for damage.
As a bonus action, you can cause the rings to extend either small spikes or blades resembling the claws of a large cat. This changes the damage type of your unarmed strike to piercing or slashing, chosen when the item is activated. If wearing two sets of rings, the rings change at the same time, but need not be the same damage type.
Weapon (shortsword), uncommon
This shortsword has a narrow, flat blade. When placed over the knuckles the blade curves, wrapping around the hand, transforming to appear as a single solid band of metal.
You gain a +1 bonus to attack and damage rolls with this shortsword, including unarmed strikes while worn around the hand. While the shortsword is wrapped around your hand, your unarmed strikes with that fist use a d4 for damage.
You can remove the shortsword using your other hand as effortlessly as drawing a weapon from a scabbard. Alternatively, with a DC 12 Dexterity check you can flip the band off and into your hand and turn it shortsword in a single motion.
Hand Wraps of the Inferno
Wondrous item, rare
These long strips of loosely woven silk cloth appear pale yellow in hue but subtly shift to shades of orange and red when wrapped around the hands and wrists.
While wearing these hand wraps, you gain a +1 bonus to attack and damage rolls with unarmed strikes that use your fists, and your unarmed strikes are considered magical.
Additionally, when you slam your fists together you can choose to ignite the hand wraps, wreathing your fists in magical fire. These flames deal no damage to your hands or arms, but targets you hit with unarmed strikes using your hands take an extra 1d8 fire damage. The flames can also deal damage to touched or held objects. The hand wraps burns for 1 minute or until you choose to extinguish the flames as a bonus action. Once used, this property cannot be used again until the following dawn.
Wondrous item, rare
While they appear forged of wrought iron, these gloves are as light and pliant as leather.
You gain a +1 bonus to attack and damage rolls with unarmed strikes using your fists, and these unarmed strikes are considered magical. In addition, unarmed strike with your fists use a d6 for damage.
Your unarmed strikes hit like siege weapons, dealing double damage to objects and structures. Once per turn, when you a hit with an unarmed strike using these gloves, you can try and shove the target. If the attack was a critical hit, you have advantage on checks to shove the target.
Ring of Forceful Striking
Forged of heavy platinum, this ring is adorned with a stylized fist.
While wearing this ring you gain a +1 bonus to attack and damage rolls with unarmed strikes, and your unarmed strikes are considered magical.
The ring has 10 charges and regains 1d4+2 expended charges daily at dawn. You can expend a charge while making an unarmed strike, increasing your reach for the attack by 10 feet and changing the damage type to force. You can spend 1 to 3 extra charges while attacking. On a hit, for each additional charge you spend, the target takes and extra 1d12 force damage.
Wondrous item, uncommon (requires attunement)
This short length of hemp rope is wrapped tightly around your hand, with the remainder coiled along the forearm.
You gain a +1 bonus to attack and damage rolls with unarmed strikes with the fist encircled by the cord, and these unarmed strikes are considered magical.
When you hit with an unarmed strike using this weapon, as a bonus action you can have the end of the rope wrap around the the target, grappling them (escape DC 10 + your proficiency bonus). On your turn, as a bonus action you can end the grapple and have the rope return.
In addition, you can launch the end of the rope, wrapping it around an object no more than 10 feet away. This grants you advantage on Strength checks whiling climbing or preventing the object from moving. Hitting a small or moving target might require an attack roll.
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