How to Homebrew D&D

There’s no one right way to plan and write homebrew content for Dungeons & Dragons. But there is a wrong way.

In this series I discuss my method of creating homebrew content, designing and developing that content for use at your tables or even publication on the /r/UnearthedArcana or the Dungeon Master’s Guild.

While I’m focusing on Dungeons & Dragons with this blog series, much of the advice will apply to other game systems just as easily.


Part One: The Idea

Part Two: Brainstorming

Part Three: Writing

Part Four: Editing & Balancing