Monster of the Month: Gazebo Mimic

Larger than a standard mimic, a gazebo mimic preys on unsuspecting adventurers, luring them into a false sense of security with its absolute indifference and motionlessness… until the time is right to strike!

Gazebo Mimic CR 8 Gazebo-1

XP 4,800
Variant Mimic; Pathfinder Bestiary 205
N Huge Aberration (shapechanger)
Init +5; Senses darkvision 60 ft.; Perception +17
Defense
AC 22, touch 9, flat-footed 21 (+1 Dex, -2 size, +13 natural)
hp 121 (7d8+81)
Fort +12, Ref +6, Will +9
Immune acid
Offense
Speed 10 ft.
Melee slam +17 (3d6+18 plus adhesive)
Special Attacks constrict (slam 3d6+18)
Space 15 ft.; Reach 15 ft.
Statistics
Str 35, Dex 12, Con 29, Int 14, Wis 17, Cha 14
Base Atk +6; CMB +20; CMD 31 (can’t be Tripped)
Feats Improved Initiative, Intimidating Prowess, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (Slam)
Skills Acrobatics +1, Bluff +6, Climb +22, Disguise +14 (+34 to imitate a structure), Intimidate +21, Knowledge (dungeoneering) +10, Perception +17, Sense Motive +9, Stealth +0, Survival +10; Racial Modifiers +20 Disguise when mimicking objects
Languages Common
SQ adhesive (DC 26), mimic object
Special Abilities
Adhesive (Ex) A gazebo mimic exudes a thick slime that acts as a powerful adhesive, holding fast any
creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with
its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 26 Reflex save. A successful DC 26 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based.
Mimic Object (Ex) A gazebo mimic can assumes the form of a freestanding outdoor building, such as a pavillion, kiosk, small pagoda, outhouse, or the eponymous gazebo. A mimic gains a +20 racial bonus on Disguise checks when imitating an structure in this manner. Disguise is always a class skill for a mimic.

Gazebo-2