Another Mark on the Wall

When I run the game, my friend Bryan is the death magnet. But when I play, I attract player character deaths like a brutalised adventurer attracts flies. In the high level mini-campaign we’re currently playing, my PC has died something like three or four times. I’m pretty much averaging once per session. Even in games run by other GMs might character is the one who falls to their death, gets savaged by zombies, is felled by a lucky critical, gets blown up, shot in the head, or partially crippled by a shuttle crash.

And people wonder why I prefer to be the Dungeon Master…