Bio Broken

One of the most frustrating parts of DMing is players being absent when it’s their turn. Smoke breaks, washroom breaks, checking on kids, or answering a call can all pull someone away from a table and bring the game to a halt. There’s the option to keep playing and have them miss a turn, which keeps the game moving and the other people at the table involved, but this can have an impact on the party, as events unfold that would have been different if someone playing was able to take their turn or was paying attention and ready to counterspell. Suddenly the party is a person down.