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So much work has been spent on making the last two editions of Dungeons & Dragons easier for Game Masters,  making monsters easier to create, NPCs easier to generate, and the like. But the biggest time sink for me has always been writing the actual adventures; the easier monsters and NPCs are to make the more time I spend writing backstories and descriptions of the environment, writing more detailed and elaborate outlines for the “module”. The amount of time I spend prepping for a session is entirely dependant on my free time during the week prior to the game.