Choose your destiny

Magic items are all about presentation.

You can award a +5 sword of ogre decapitation but if it’s just casually tossed at the players it might as well be a masterwork rubber chicken. There’s nothing inherently special about magic items other than the potential bonus to hit and other mechanical  benefits. If that’s all a magic item is treated as, it might as well be a wieldable feat.

Which is a shame because magic items can be so much more. They can have as much narrative weight and importance as the GM cares to give them. Such as having a pitchfork of destiny.