Encounter Building

The last couple editions of D&D have put a focus on multiple weaker foes against a party of adventurers. Several enemies make the action economy more favourable for the DM and spreads out damage. More combatants require more tactical thought and gameplay, as you need to consider which enemy to target first, prioritizing attacks, and where to move.

However, there can be some wonkiness as the DM has to find compatible monsters of the appropriate level. Sometimes things like matching ecologies or monsters that might reasonably be allies get sidelines in favour or having the appropriate number of opponents. If you’ve already run a couple sylvan encounters, there might be fewer woodland creatures to choose from to pad out a planned encounter. Unconventional monsters might be necessary, requiring some handwaving and crude justifications.