Fair and Balanced

Flaws don’t show up often in D&D but they occasionally show up. Flaws are interesting from a design perspective: mechanically representing a negative of a character rather than a strength. They’re basically the anti-feat. The problem comes in when players begin to stack on flaws to improve their character’s already prodigious abilities, picking flaws that will seldom come up unless the GM is feeling vindictive. Seasickness in a desert campaign, a dwarf fighter with illiteracy, a paralysing fear of radishes, and the like.