Fear of Pain

Torture is tricky in most versions of D&D because the damage in unlikely to scale with level. It’s one of those times the abstraction of hit points gets weird. No matter how badass and tough a hero is, they can’t “dodge” or “parry” torture. Red hot poker damage just somehow has to scale with level or things become comedic rather than stressful as the torture spends ten or twenty minutes covering the entire body with burns just to reduce the victim’s hp by 75%. Even the most depraved and violent tortures becomes a death of a thousand cuts.

But if the aforementioned red hot poker does scale with level, why can’t it do so in battle? Suddenly, torture implements become the best weapons every. Just cast hold person or sleep and get to pokering.

If I never use the term “pokering” again in this blog I’ll be happy.