Feeling Curious

I love telegraphing traps. The big obvious traps that are very obvious traps, so the question is not “is there a trap?” but “what does it do?” or “how can we get past it”.

Now I’ve typed “trap” too many times and it just seems weird. Trap trap trap. It just doesn’t look right anymore.

What’s interesting is that when you present a really fascinating trap to the players, they want to know what it does. There’s the strong temptation to trigger it from afar to see what happens.