In Search of Non-Adventure

Adding forks in the road is a trap for Dungeon Masters.

It makes sense sometimes to give a choice for reasons of verisimilitude. A branching path in the road because the map shows one, or a second entrance into a house or business because back doors are common. But these can be false choices: distractions away from the story that attract the player’s attention while not actually being a path the Dungeon Master expected or wanted the players to take. They move the players away from the plot or cause them to waste time on a wall that is disguised as a door.