Light Reading

An understated part of levelling-up in most editions of D&D is training. There have been a few optional rules that suggest a character needs to practice their skills and be taught new tricks from a master or trainer. But, for the most part, those rules are unused. Instead, the Player Characters just venture into a dank and foreboding dungeon for a few weeks and emerge with five times the talent, gaining mastery of new abilities from the aether.

Even if the optional training rules are used, what kind of training would there be? It’s easy to imagine a fighter learning new stances, a wizard being taught pronunciation and hand gestures, and the like. But how does a druid learn? What would a master barbarian teach his angry pupils? What lessons would there be at Berserker Academy? “Class, today we’re learning how to roar. NO TALKING! I WILL SMASH! To begin, everyone needs to take a deep breath.”

And once you reach a certain level, wouldn’t finding a master be hard? There might be a story or adventure there, but having to find the one level 20 paladin in the world just so you can gain a level feels forced, especially when there’s world saving to do.