Masterwork Quality
Shout-out to commenter Malcadon for the idea.
This was something I remember rolling my eyes at during my 3e and Pathfinder days. I remember sending several groups of advanced mooks at my party, and every one of the grunts and expendable figures had magical arms and armour, just to keep even in terms of math. Every soldier they fought had a +1 longsword like it was standard issue. And this only got worse when I was playing Rise of the Runelords and Skull & Shackles when everyone in Book 3 seems to have a magical weapon. I think my party had a half-dozen +1 orgehooks by the end of Hook Mountain Massacre. Who was making the weapons? It’s not like the level 8 orge sorceress had item creation feats. And every single +1 ogrehook was taken and thrown in a bag of holding and sold back in the city, because for some reason shopkeepers are willing to buy Large sized hook weapons in bulk. Because treasure!
Also, I don’t get why pumping up to hit and damage capability of an already melee-oriented monster. Why don’t give them an edge against charm/ paralysis/ sleep? Or the capability of a ranged attack?
Anyway, in a fantasy world, I’m pretty sure that in order to qualify as “masterwork” a greatclub should be very big, menacing and decorated with skulls…
I’m glad I inspired you on this. :D
Would it be funny if the Ogre worships Zardoz*, but he pukes magical weapons instead of guns? LOL
*If you don’t know what Zardoz is, you should look that up; you’ll never see Sean Connery the same way again. ;)
Damnit Malcadon, I googled it and now I’m seeing capt. Marko Ramius, in the Red October command room, dressed like that…. I’m gonna puke