On the grid

I have fond memories of dungeons on blue graph paper.

Blue graph paper is one of the stronger memories from my early days playing D&D. I spent ages drawing crazy and random dungeons on said graph paper, all donated by father. I regularly drew the dungeon first, filled it full of crazy traps only remotely inspired by some interpretation of the rules, added monsters when necessary, and then thought of a reason to force my players to venture into its depth.

I’m often envious of the crazed imagination of my youth. There were so many insane yet unique traps and puzzles in those random and mismatched rooms. I occasionally wonder if my lack of rules knowledge (due to the difficulty of system mastery in the 2e era) aided my imagination: because I did not know what the game dictated was impossible I was more free to create.