Parental Obligation

A commonplace activity for adventurers after a lengthy stint of crawling through dungeons is adjourning to the local inn and bedding a barmaid, or for those with a single-digit Charisma, walking into a brothel, coin purse laden with ancient treasure, and engaging in some carnal recreation. Psychologically it makes sense: adventuring is a dangerous profession and after being exposed to so much death ‘n’ violence there is a powerful need for companionship. Adventurers are unlikely to stay in one place long enough to form lasting and healthier social bonds, and would seek short term relationships.

So it’s a little amazing that more adventurers are not parents. It almost never comes up in the game.

But, then again, the human gestation usually takes a few months longer than the average campaign.