Priorities

It’s hard to resist the draw of treasure in mid-battle when it’s *right there*. Occasionally, at the end of a combat, one player will decide it’s just easier to begin looking for treasure rather than journeying across the entire battlefield to thwack the lone surviving opponent. But this is more of an MMO/multiplayer game problem, where a player will opt to loot a glowing opponent rather than continue to finish a fight, thinking snagging the loot will be quick or go unnoticed. I’m guilty of this more than I’d like to admit.