The Price of Experience

A few adventurers have scars. These tend to be the result of dramatic events during the character’s backstory. After that, no matter how violent and grievous the injury, it doesn’t scar. Critically hit by a falchion, dumped in acid, caught in a lightning bolt, or smote by divine fire: it doesn’t matter, it won’t leave a mark. Even subscribing to the theory that hit points equal luck, energy, and fatigue rather than physical injuries and that only the blow that knocks you down is a real hit, most characters should have been seriously injured a half-dozen times before they reach level ten. Fighters should resemble Oliver Queen from Arrow, with a body covered in scar tissue.