Tomb of Stories

One of the reasons reprints of classic adventures are so popular is that there’s a shared narrative experience. You hear stories of the Tomb of Acererak. People ask what you did when you saw the Green Devil Face. When so much about D&D varies between groups – the protagonists, the setting, and sometimes even the rules – these adventures unite us and allow us to talk about the game.

It also means it’s hard to surprise people. Once my party saw the Devil Face they knew where they were and what it was. Of course, just hearing part of a story about the Tomb could give you a mistaken impression…