Totally Not Bribery

I’m not a fan of the “microtransaction” or “pay2win” in gaming. On paper the idea is sound: not everyone has the free time to keep up with a game, possibly keeping pace with friends. But they might have more free money than time, so people can subsidize their play with cash. In practice, it doesn’t work out so well and anyone with more free money often has an unfair advantage. The people most invested in the game (the people who put in the hours) are rewarded less than people who throw money at the game, and the people making the game are incentivized by greater profit to reward the people sinking extra monies.

Thankfully, it could never, ever happen in a tabletop RPG…