BorderLands: Session Four With one of my players on vacation, I have twice as long before my next game. I’ll still probably spend close to the same length of time seriously preparing: just under a week. It’s a little like homework; […] ↓ Read the rest of this entry…
Posts Tagged 5th edition
BorderLands: Session Three My last gaming session closed with a soft ending. There wasn’t a cliffhanger or element of danger, but neither was there a looming question or new side quest. The party had left the desert behind and found […] ↓ Read the rest of this entry…
Review: Adventures in Middle Earth Player’s Guide Published by the British RPG studio, Cubicle 7, the first book in the Adventures in Middle Earth product line is the Player’s Guide. Cubicle 7 current publishes of the One Ring roleplaying game […] ↓ Read the rest of this entry…
BorderLands: Session Two At the end of each session I like asking two things: what’s your plan and when’s the next session? The first question is theoretically more important: what are the characters going to do next? Are they stealthily […] ↓ Read the rest of this entry…
BorderLands: Session One Roll for initiative!! That’s how I want to start my forthcoming campaign. I think I tried doing this once before and choked. People got distracted and not everyone was at the table. Plus there wasn’t the initial […] ↓ Read the rest of this entry…
Review: Storm King’s Thunder The fifth story-line adventure for 5th Edition Dungeons & Dragons is Storm King’s Thunder, which evokes memories and concepts from the classic adventure series, Against the Giants, adventures G1 through G3 for 1st Edition Advanced Dungeons […] ↓ Read the rest of this entry…
The book is finally coming out in print (and only a couple months late, which is pretty good all things considered) the Tome of Beasts has 350 new types of monster with 13 NPCs and a total of slightly over […] ↓ Read the rest of this entry…
Pathfinder Review: Ultimate Intrigue The spring release for the Pathfinder Roleplay Game is Ultimate Intrigue, which is the counterpart to Ultimate Magic and Ultimate Combat. It’s the twenty-fifth hardcover book for Pathfinder, or, alternatively, it’s something like Paizo’s 170th Pathfinder […] ↓ Read the rest of this entry…
Review: Amethyst Quintessence Newly released by Dias Ex Machina is Amethyst Quintessence, designed for the 5th Edition of the world’s oldest role-playing game (aka Dungeons & Dragons). Amethyst Quintessence is published under the Open Game Licence at Drive-Thru RPG, as […] ↓ Read the rest of this entry…
New Feats 2 Here are some new feats: Critical Mastery You know how to fully take advantage of a lucky hit or moment of weakness. Once per turn when you score a critical hit, you can add your relevant ability […] ↓ Read the rest of this entry…