Heavy Metal A recent Unearthed Arcana introduced the Armourer Artificer. A heavly armoured spellcaster that can literally use mind over muscle, ignoring a requirement of armours while using their Intelligence in place of their Strength. Which is cool and upon reading […] ↓ Read the rest of this entry…
Posts Tagged adventurers
Minion Might Minions are a 4th Edition rule. Monsters with a single hit point that die after one blow. They’re an element of cinematic play, where the heroes face off against a dozen weak enemies. They can kinda exist in […] ↓ Read the rest of this entry…
Eternal Questions Of course, the DM dodge is: they speak the truth, but they don’t know everything and will respond with “I don’t know.” It’s a classic riddle and one that never survives contact with the player characters who will, […] ↓ Read the rest of this entry…
In The Eyes Beholders hate other beholders, viewing them as imperfect and not “true” beholders. Reflections in general should instinctively infuriate them, being almost the perfect beholder but flipped visually. Beholder lairs should be filled with broken mirrors and shattered […] ↓ Read the rest of this entry…
Hoofing It In the Twitter conversation regarding Mike “Sly Flourish” Shea’s newest Kickstarter (Fantastic Adventures: Ruins of the Grendleroot) the conversation turned to flumphs. Like it does. More specifically, flumph mounts. Which inspired several amusing ideas to run through my […] ↓ Read the rest of this entry…
Life Is Cheap This situation came up in a Living Greyhawk module back in the day. The noblewoman was in peril and we failed. She died. But we had a free “raise dead” through favours and boons, and simply brought her […] ↓ Read the rest of this entry…
Terrifying Foe How scary a monster is, is partially determined by their Challenge Rating. Ostensibly, this should be the sole factor: how threatened you feel is based on how much of a threat they are. But a high CR monster […] ↓ Read the rest of this entry…
Border Crossing I’m in the process of revising my guide to Worldbuilding and thinking on improbably world design, such as placing the horrible wasteland of pure evil across from the agrarian nation of peace and nobility. Although, it worked fairly well […] ↓ Read the rest of this entry…
The Worth of a Hero A common joke at my table, when a character is really close to levelling but isn’t quite there yet, they start to wonder how much experience they’d get for offing the party’s bard. Especially at […] ↓ Read the rest of this entry…
Mega Flurry I’ve mused about the design of non-human races a few times, and the abilities potentially granted by extra limbs. Specifically hands, which can hold weapons. This was big in 3e, as you could make those extra attacks, and […] ↓ Read the rest of this entry…
Footwear Following up on the previous #flumphening comic about backpacks, the unusual (read: unnatural) anatomy of flumphs would pose other problems. Specifically, wearing and using most magical gear. You can imagine some working, such as belts, necklaces, cloaks, and most […] ↓ Read the rest of this entry…