Needed: Fansite Guidelines The launch of 5th Edition is coming closer and closer. Wizards of the Coast sent out the now infamous Press Release announcing the Summer of 2014, which everyone kinda already knew. And there is whispers from 3rd […] ↓ Read the rest of this entry…
Posts Tagged Dark Sun
Building a Fantasy World XI: Economics This article drifts into an esoteric aspect of worldbuilding. Some articles in this series are neutral in regards to Bottom-Up or Top-Down worldbuilding, applying equally to both. Then there’s trade and economics, a subject that […] ↓ Read the rest of this entry…
New Living Campaign I spent a lot of 3rd Edition playing Living Greyhawk before it ending at the onset of 4th Edition to make way for Living Forgotten Realms. With 4e winding down I wonder what will replace LFR. In an ENWorld discussion […] ↓ Read the rest of this entry…
Building a Fantasy World 1.5: Setting Variables Backstory I’ve recently been reading the Kobold Guide to Worldbuilding, a book that isn’t so much a step-by-step guide to building a fantasy world (like this blog series) and instead essays on a […] ↓ Read the rest of this entry…
Building a Fantasy World VIII: Cities A convention of D&D campaign worlds and much fantasy fiction is the great metropolitan capital, the focal trade-city and hub of the continent, which is often a nation unto itself. This only somewhat reflects […] ↓ Read the rest of this entry…
Building a Fantasy World VII: Deities Most editions of D&D have been very neutral in terms of world lore. Races might receive a small assumption of flavour but this is very easily altered, and most classes make no assumptions regarding […] ↓ Read the rest of this entry…
Building a Fantasy Campaign World IV: Race Non-human races are a big part of what separates Fantasy fiction from Swords & Sorcerery (and extremely poorly researched historical fiction). Folk Tales, Mythology, and Tolkien have all blended together in a smoothy […] ↓ Read the rest of this entry…
Building a Fantasy Campaign World II: Driving Conflict All stories are driven by conflict. Fiction is driven by narrative conflict and games are driven by the conflict between either the players at the table or – in the case of […] ↓ Read the rest of this entry…
5e: Must-Have Modules The hook behind 5e, what really makes the edition special, is its emphasis on customization. Instead of the game telling you how to play, it will let you play the way you want, emulating the edition you […] ↓ Read the rest of this entry…