Highly Motivated Sometimes you design a character knowing exactly how you want them to evolve as an individual over the course of the campaign. Perhaps you’re telling a redemption arc where they grow from being a reaver, criminal, or mercenary […] ↓ Read the rest of this entry…
Posts Tagged dead adventurer
Convenient Timing In D&D and other roleplaying worlds, there is an unspoken law of conservation of experience. Player characters kill monsters and gain their experience in some sort of weird exchange, like a quickening from Highlander. The amount of experience in […] ↓ Read the rest of this entry…