School for the Gifted Whenever we get to a locked door, one of the players at my table invariably asks this question, only half teasing. Because he knows the GM is the kind who will teasingly reply “the door doesn’t […] ↓ Read the rest of this entry…
Posts Tagged door
You Shall Not Pass I showed this comic to my wife and she just sneered and said, “that wouldn’t stop most women; they’d just march right in. It’s boys that have the problem going into washrooms.” Oh well. I still […] ↓ Read the rest of this entry…
Pocket Dimension A few weeks ago, pod caster and writer extraordinary James Introcaso posed this question on Twitter: Let's re-flavor #DnD spells so they work the same mechanically, but become sillier. For instance, feather fall makes a pile of feathers […] ↓ Read the rest of this entry…
Alternate Solution It never fails for rogues. They search the floor. They search the doorway. They search the chest. Each time they get a super high number but find no traps. But the one time they roll a “3”, that […] ↓ Read the rest of this entry…
Impossible Lock We’ve all locked ourselves out of our house once or twice. It’s super annoying, but probably not nearly as annoying when your spare keys are stored at the lowest level of five different dungeons.
Safety Seal Bad pun from my homegame. Some words and phrases just don’t work anymore. There’s a lot of Gygaxian prose that’s fun but having to parse it into common English is tricky, and not everyone really knows Medieval turns […] ↓ Read the rest of this entry…
Moment of Privacy How do you keep adventurers out of a room? Locks won’t stop rogues. Warning signs are invitations. Traps are a sign you’re on the right track. But hints you’re about to walk in on two ogres boning… […] ↓ Read the rest of this entry…
Barrier to Entry Ahead of you is an ironwood door, sealed by adamantium chains and guarded by a wall of green flame… which are totally decorative and not keeping you away from glorious treasure. Someone totally went to all the […] ↓ Read the rest of this entry…
Nuking Sometimes you just don’t want to do the rest of the dungeon. The risk is too high and the reward seems too low. It’s just not worth getting yourself killed over, let alone painfully torn apart and eaten. It’s […] ↓ Read the rest of this entry…
Locked RPG games have always been odd when it comes to doors. They might be locked by cryptograms, magical phrases, riddles or require multiple keys, a logic puzzle to be shuffled, an item added to the door, or some other […] ↓ Read the rest of this entry…