Deeply Wounded Hit points are an imperfect system. Anything above 0 and you’re at 100% fighting efficiency and suffer no penalties. As such, many Dungeon Masters have tried to introduce lingering wound subsystems, that add penalties when injured in some […] ↓ Read the rest of this entry…
Posts Tagged injuries
The Price of Experience A few adventurers have scars. These tend to be the result of dramatic events during the character’s backstory. After that, no matter how violent and grievous the injury, it doesn’t scar. Critically hit by a falchion, […] ↓ Read the rest of this entry…
Some Days Are Like That Even level fifteen adventurers who have fought armies and slain dragons sometimes have a bad day. It’s amazing how much some bad tactics and a few rounds of terrible dice rolls can devastate a party.
Everyone Gets One When making non-player characters, it’s good to give them all a memorable feature. Since players cannot actually recognise them by sight, there needs to be a cue that conjures the character in the memory. This might be […] ↓ Read the rest of this entry…