Deeply Wounded Hit points are an imperfect system. Anything above 0 and you’re at 100% fighting efficiency and suffer no penalties. As such, many Dungeon Masters have tried to introduce lingering wound subsystems, that add penalties when injured in some […] ↓ Read the rest of this entry…
Posts Tagged injury
Pay For Pray Contract Donations are expected from many churches, ostensibly to support and maintain the church buildings and priests. But this practice is also related to the tradition of religious sacrifice, where worshipers make an offering to their god. […] ↓ Read the rest of this entry…
Health & Hitpoints Let’s start by paraphrasing Winston Churchill: hitpoints are the worst possible system for tracking health except all others that have been tried. Hitpoints are terrible for verisimilitude and an awful reflection of reality. They’re also not particularly […] ↓ Read the rest of this entry…