Mega Flurry I’ve mused about the design of non-human races a few times, and the abilities potentially granted by extra limbs. Specifically hands, which can hold weapons. This was big in 3e, as you could make those extra attacks, and […] ↓ Read the rest of this entry…
Posts Tagged monk
Crouching Peg, Hidden Hole D&D and similar RPGs are games are a weird mash-up of cultures and troped. knights from the Middle Ages, allied with Norse demihumans and Arthurian wizards fight monsters from Germanic folklore and Greco-Roman mythology. Then you […] ↓ Read the rest of this entry…
Tools of Destruction Loosely inspired by a discussion on using cards for improvised weapons. Although that is much less ludicrous, being a fairly common trope. It wasn’t absurd enough to work as a comic. I considered a few other options. […] ↓ Read the rest of this entry…
Over 9000 Experience Never ran a game where you had to spend a few rounds focusing and gaining energy before you reached your next level. A few groups believe in training before gaining levels. You have to practice your skills […] ↓ Read the rest of this entry…
Extra Iron in the System As a Dungeon Master I tend to describe hit point loss as injuries rather than near misses or parries. In a recent D&D session, a mook NPC got dropped by an arrow. Full health to […] ↓ Read the rest of this entry…
Ready, Set, Go I wish I could have some deep blog post here about how much I would like an augmented reality Dungeons & Dragons game that’s variant of Pokemon Go, where you wander around the world experience and slay […] ↓ Read the rest of this entry…
Planking It’s surprisingly tricky to discern the balance of classes. Ostensibly you could compare two classes but the role of classes vary, allowing them to do very different things. Balance in this regard is often a value judgement over what […] ↓ Read the rest of this entry…
A Power Source Awakens I enjoy the idea of something akin to the Jedi Order in a campaign setting. A group of heroic warriors that players can aspire to join is a great character motive. There’s lots of other examples […] ↓ Read the rest of this entry…
An Unsurprising Surprise Attack Some of my comics are hypothetical situations. Logical extensions of common sense applied to the game world in a comedically exaggerated fashion. Others, like this one, are only slight distorted examples of stuff my players have […] ↓ Read the rest of this entry…
Unlike Books bound in human flesh are a common image in both film and games, with the Necronomicon and Book of Vile Darkness both having a Tramp Stamp on the back cover. I imagine human skin is like any other […] ↓ Read the rest of this entry…