D&D 5 Review: Dungeon Master’s Guide The Dungeon Master’s Guide is the third and final book of the core rules of 5th Edition Dungeons & Dragons. With its release, the core rules are at long last complete. Or as complete […] ↓ Read the rest of this entry…
Posts Tagged Nentir Vale
Building a Fantasy World XIII: Starting Zone Anyone who has played a videogame, especially an MMO, should be familiar with the term “starting zone”. This refers to a newbie friendly area where you begin the game, typically populated by weak, inoffensive […] ↓ Read the rest of this entry…
New Living Campaign I spent a lot of 3rd Edition playing Living Greyhawk before it ending at the onset of 4th Edition to make way for Living Forgotten Realms. With 4e winding down I wonder what will replace LFR. In an ENWorld discussion […] ↓ Read the rest of this entry…
Building a Fantasy Campaign World II: Driving Conflict All stories are driven by conflict. Fiction is driven by narrative conflict and games are driven by the conflict between either the players at the table or – in the case of […] ↓ Read the rest of this entry…
Building a Fantasy Campaign World I: The Hook The is the first part on my series on world building.In the introduction, I discussed Top-Down and Bottom-Up design, as well as some of the pros and cons of each. Today I’m […] ↓ Read the rest of this entry…
Building a Fantasy Campaign World: Introduction This is the start of a new series discussing world building and the creation of campaign settings. With 4th Edition winding down and many new campaigns looming on the horizon, ready to start when 5th […] ↓ Read the rest of this entry…