Building a Fantasy World XIII: Starting Zone Anyone who has played a videogame, especially an MMO, should be familiar with the term “starting zone”. This refers to a newbie friendly area where you begin the game, typically populated by weak, inoffensive […] ↓ Read the rest of this entry…
Posts Tagged points of light
Building a Fantasy World VIII: Cities A convention of D&D campaign worlds and much fantasy fiction is the great metropolitan capital, the focal trade-city and hub of the continent, which is often a nation unto itself. This only somewhat reflects […] ↓ Read the rest of this entry…
Building a Fantasy World VII: Deities Most editions of D&D have been very neutral in terms of world lore. Races might receive a small assumption of flavour but this is very easily altered, and most classes make no assumptions regarding […] ↓ Read the rest of this entry…
Building a Fantasy Campaign World VI: Room for Monsters Perfect worlds don’t need heroes, and they certainly don’t need adventurers. Functioning kingdoms do not need to hire mercenaries to do the jobs of soldiers or a police force, civilized areas […] ↓ Read the rest of this entry…