Deepest Cut Daggers do a d4 damage. So, on average, you’ll deal 2.5 damage on a hit. It’s really not really that much of a step down to swap to dull spoons that only deal 1 point of damage. Not […] ↓ Read the rest of this entry…
Posts Tagged rogue
School for the Gifted Whenever we get to a locked door, one of the players at my table invariably asks this question, only half teasing. Because he knows the GM is the kind who will teasingly reply “the door doesn’t […] ↓ Read the rest of this entry…
Square Peg, Round Hole Party dynamics are delicate, and there’s few things worse than having a noble lawful good type partnered with ne’er-do-wells. Be it the one sociopathic thief in an otherwise heroic party or the lone paladin in the […] ↓ Read the rest of this entry…
Alternate Solution It never fails for rogues. They search the floor. They search the doorway. They search the chest. Each time they get a super high number but find no traps. But the one time they roll a “3”, that […] ↓ Read the rest of this entry…
Ally Adjacent Right out of my homegame, there’s my party’s rogue attacking a giant purple worm and dealing bonus damage because the druid is currently making their way through its gastrointestinal system. A quirk of the rules in 5e compared […] ↓ Read the rest of this entry…
Mob Scene A lot of thought goes into the idea of the “balanced” party. The fighter (tank), the cleric (healer/ buffer), the wizard (controller), and the rogue (striker/blaster). Which is one way to look at the party, skipping the subroles […] ↓ Read the rest of this entry…
Parkour The spiritual cousin to last week’s strip. Bounding across rooftops is a staple of fantastic fiction. While less common in fantasy campaigns, it’s the standard mode of travel for most urban vigilantes. As such, you’d think rogues would be […] ↓ Read the rest of this entry…
Victory Dance A few months back, while the internet had a fit over tokenism in gaming – specifically video games – I rolled my eyes and said “forget hate, my webcomic just became all female.” I’m paraphrasing (read: self censoring) […] ↓ Read the rest of this entry…
Stay On Target The various flavours of D&D are games where you regularly fight monsters two or three times your size, if not even larger. Despite barely being able to tap the kneecaps of your opponent with a particularly long […] ↓ Read the rest of this entry…
Irrefutable Logic There’s a fine line between the philosophies of “if it has stats, we can kill it” and “if it has stats, we should kill it.” A lot of player’s first reaction to adversity and opposition is violence. Sometimes […] ↓ Read the rest of this entry…
Sneaky Attack The rules for hiding in roleplaying games can be funny sometimes. And by “sometimes” I mean “often”. The 5th Edition rules are often dismissed as vague or requiring too much DM fiat, while the Pathfinder rules underwent a […] ↓ Read the rest of this entry…