Big Bada Boom Picking spells is sometimes tricky. You have the default “adventuring” spells that are designed around combat and kicking ass with a couple utility spells just in case. And maybe the exploration spell choices or wandering around the […] ↓ Read the rest of this entry…
Posts Tagged spells
Wake Up The spell awaken requires the material component: “An agate worth at least 1,000 gp, which the spell consumes.” Which seems reasonable, as the spell is powerful. Agates can be found in the gemstone tables of the Dungeon Master’s […] ↓ Read the rest of this entry…
Pocket Dimension A few weeks ago, pod caster and writer extraordinary James Introcaso posed this question on Twitter: Let's re-flavor #DnD spells so they work the same mechanically, but become sillier. For instance, feather fall makes a pile of feathers […] ↓ Read the rest of this entry…
Eye Sore During my 3e/ Pathfinder days, I sometimes wondered how effective it was to cast detect magic when the rest of the party was standing a few feet away wearing more magical items than a hockey player wears pads. It […] ↓ Read the rest of this entry…
Gesundheit Verbal and somatic components – and the majority of material components – are pretty useless. They have no hard mechanical effect, but instead serve to differentiate magic beyond damage types. This way the firebolt dealing an average of 10 […] ↓ Read the rest of this entry…
Sick Day There’s a few days delay between being exposed to a disease and displaying symptoms. This can translate into a couple sessions. This creates an interesting disconnect in cause-and-effect where they get exposed and several days later – perhaps […] ↓ Read the rest of this entry…
Nuking Sometimes you just don’t want to do the rest of the dungeon. The risk is too high and the reward seems too low. It’s just not worth getting yourself killed over, let alone painfully torn apart and eaten. It’s […] ↓ Read the rest of this entry…
Summoning Cycle Summoning a fiendish creature, such as a demon or devil, is a trope of fantasy fiction. Of fiction really, with the story of Faust being ages old. This has always been an awkward fit with the D&D rules […] ↓ Read the rest of this entry…
Engage the Senses I should have some comment or musings here about how a good Dungeon Master engages all the senses with the descriptions: describing not just what players see but what they hear and smell. But I can’t, because […] ↓ Read the rest of this entry…
Through the Mind’s Leering Eye There’s nothing formally puritanical about paladins: you could have a paladin of a fertility or sexuality deity that is pro-sex or even promiscuous. This is especially true in 5th Edition where paladins can be any […] ↓ Read the rest of this entry…