An Unassailable Position

Once they reach a certain level, PCs start to feel unkillable. Their armour, skill, and magic make them unhittable by the common man and vast numbers of low level opponents are needed to bring them down. There’s often precious little stopping them from a little regicide save the scornful looks of the GM and the risks of derailing the story. PCs very quickly become so powerful that endless waves of guards become nothing more than the nameless thugs rushing at an action hero one after another, hurling their faces into the protagonist’s broken pool cue or the soles of his boots.