Closing Arguments

3rd and 4th Edition were much more regimented rule sets. The rules explicitly stated what was possible and what was not possible, what conferred a bonus and what did not. The best way to “win” was to know the rules: what was called “system mastery”. If you had memorized the best ways to get a quick bonus, you could easily invoke the rules for an advantage in combat.

5th Edition D&D is a little looser with the rules. The official term is “rulings not rules” where it relies on the Dungeon Master to adjudicate whether something confers a bonus or not. But this is also easier to manipulate through clever arguments. You can talk, bargain, beg, or B.S. your way into a bonus. Or, theoretically, hire someone to do that for you.